

In the sequel, it transpires that the Dark Ones may not have been hell-bent on extinguishing humanity, and Artyom is plagued with guilt about being the man who pushed the button. Metro 2033 concludes with Artyom unleashing a barrage of nuclear missiles to destroy a race of post-human mutants known as the Dark Ones. Last Light also follows in the footsteps of Half-Life 2 by providing a more rounded and mature story compared to its predecessor. Later, you have to navigate through the structure of a vast bridge, which again bears strong resemblance to a similar set piece in Half-Life 2. There’s a sequence in which you drive a rail car through a tunnel infested with insectoid enemies an obvious nod to Highway 17. But there are more specific areas where 4A has borrowed from Valve’s masterful sequel. This is apparent in the structure of the game, such as the way one level flows more neatly into the next, and the greater emphasis on NPC companions. In its approach, Last Light takes inspiration from Half-Life 2. Last Light is a better paced game than its predecessor, with a greater variety in level design and set pieces. The most significant changes are also the less tangible ones. The confined nature of Metro’s levels still makes stealth difficult, as you need to be very precise in your movements. From a mechanical perspective, stealth actually works, enabling players to use silenced weapons and melee attacks to take out guards from the shadows. Even character attire is designed to appear bulky and cumbersome, making you feel even more pressed-in when passing through populated areas.Īs a sequel, Last Light makes small but important improvements over 2033. The world is crammed with environmental details, as humanity tries to pull a city’s worth of resources underground. The world is deliberately designed to feel cluttered, particularly in the settlements that the player passes through. The gas mask is one example of this, but there are others. Metro turns claustrophobia into an aesthetic, constantly making the player feel squeezed and restricted as they traverse the labyrinthine tunnels of the Moscow subway system.
